In this post, we're going to see how to multiply with rulers. Along the way, we'll learn how slide rules work and how to make your own, along with a bit about logarithms.
Part 1: Adding With Rulers
To start, let's see how to add with 10-inch rulers.
We'll use two such rulers, one on top of the other. Place them so the left edge of the top ruler lines up with the 2 on the bottom ruler:
Notice that the values on the bottom ruler are now 2 more than the values in the corresponding positions of the top ruler. We can therefore now compute 2 + 3 by finding the 3 on the top ruler and then finding the sum (5) just below it on the bottom ruler. In general, to find x + y, place the left edge of the top ruler at x on the bottom ruler, find y on the top ruler, and the sum x + y will be just below it on the bottom ruler.
We can subtract, too. Let's say we want to find 7 - 4. We think of this as "4 plus what gives us 7" Line the rulers up so that the left edge of the top ruler is at the 4 on the bottom ruler. Find the sum (7) on the bottom ruler, and the answer (3) appears above it.
Let's try a trickier problem. If we attempt to find 7 + 5 in this manner, something goes wrong. The sum should be below the 5 on the top ruler, but we've run out of ruler!
We could solve this problem by introducing a third ruler, but we don't have to. Instead, we'll line up the right edge of the top ruler with the 7 on the bottom ruler. We look for the number below the 5, and find 2 there. This represents the ones digit of the sum. Essentially, by placing the right side of the top ruler at 7, we've computed 7 - 10 + 5 = 2. We just need to add 10 to our final answer to see that 7 + 5 = 12.
One more thing to note. When we line up the left edges of the rulers, the top and bottom numbers match. We can think of this as adding 0. Thus, the left edge of the ruler must be 0--the identity element for addition.
Part 2: Multiplying with Rulers
Surprisingly, it turns out we can also multiply with rulers, but we'll need to mark them differently. Beginning from an unmarked ruler, we first need to make a single arbitrary decision. What number should we put on the right edge? When adding, the right side represented 10, and that made adding a bit easier in our base-10 system (see 7 + 5). So let's also put 10 on the right edge of our multiplication rulers.
For addition, the choice to put 10 on the right side of the ruler fixes the locations of any other numbers we wished to mark. The same is true for multiplication. Let's line up two multiplication rulers.
This picture represents a multiplication problem: something times 10 equals 10. Clearly, that something must be 1, the identity element for multiplication. So, for multiplication rulers, the left edge represents the value 1 (not zero).
But how can we locate numbers between 1 and 10? Let's figure out where the number 2 belongs.
If we line up 3 rulers end to end, the values on the rulers will span from 1 to 1,000.
By a lucky coincidence, 210 = 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 = 1,024 is very close to 1,000. That means that we can multiply by 2 ten times in roughly the span of three rulers.
Divide 3 rulers by 10 to find that we can multiply by 2 once in roughly 0.3 rulers (0.301 would be more exact). On a 10-inch ruler, we would therefore write the number 2 at the 3" mark.
We can now go about finding other numbers on our ruler. Using two rulers, we can compute 2 × 2 and write the result (4) at the corresponding position (near the 6" mark of a 10" ruler).
Now we compute 2 × 4 and write that result (8) there (near the 9" mark).
Notice that we've basically turned multiplication into addition. Adding the lengths of rulers is telling us the results of multiplication problems. We can also perform division with our rulers. Consider the question "2 times what equals 10?" This lets us find where to write the number 5 (near the 7" mark).
Using nothing but multiplication and division by 2, we could go on to find decimal values. For example, we could ask "2 times what equals 5" to find 2.5 (near the 4" mark).
Alternatively, we could compute 2 × 8 to find 16.
Unfortunately, we've run out of ruler, so instead we'll position the right edge of the top ruler on the 2 from the bottom ruler. This has the effect of dividing our result by 10, so instead of 16, we get 1.6 (near the 2" mark).
(Because we made an approximation when we wrote 2 at the 3" mark, the more we multiply or divide by 2, the more error we introduce.)
Based only on the fact that 210 ≈ 103, we are able to perform calculations involving multiples of 2 and 5. To write any more numbers on our ruler, we'll need to find other such coincidences. The insight we'll use next is that 8 × 10 ≈ 9 × 9.
If we line up our rulers to find 8 × 10, we find that the number 80 belongs at the 19" mark. Since 9 × 9 should also reach near the 19" mark, we should write 9 at the halfway point, near the 9½" mark.
(A better approximation would be to write the 9 at 9.54", which is closer to the 9 9/16" mark on a ruler.)
We got from 81 to its square root, 9, by cutting that length in half. We can cut that length in half again to find that 3 (the square root of 9) belongs near the 4¾" mark.
Multiply 2 × 3 to find 6. The correct value of 6 is around 0.778, nearest to the 7 13/16" mark.
To locate 7, we can use the fact that 5 × 10 ≈ 7 × 7.
We've now succeeded in making a simple slide rule, and along the way, we've learned how to use one to multiply or divide simple numbers. If we place 0.1, 0.2, ..., 0.99 on our slide rule (perhaps just as tick marks between integer values), then we could perform calculations with 2 significant digits.
Part 3: Logarithms
Instead of using inches, let's label all positions on the ruler from 0.000 at the left edge to 1.000 at the right edge. In that case, we would write 3 near position 0.477 (what we previously referred to as the 4.77" mark of a 10" ruler). There is a simple relationship between these two numbers: 100.477 ≈ 3. In the language of logarithms, the notation "log 3" means "10 to what power is 3?" Therefore, we write log 3 ≈ 0.477. Here's a table of logarithms for the numbers we investigated earlier. (Technically, these are approximations of base-10 logarithms.)
x log x
1 0.000
2 0.301
3 0.477
4 0.602
5 0.699
6 0.778
7 0.845
8 0.903
9 0.954
10 1.000
When we used our slide rule to compute 2 × 3 = 6, we were taking advantage of the fact that log 2 + log 3 = log 6. But why does that work?
First, some basics of logarithms. We know that 103 = 1000, and therefore log 1000 = 3.
In 103 = 1000, replace the 3 with the equivalent log 1000 to get: 10log 1000 = 1000.
Or, more generally: 10log A = A
Using that and the fact that 10A + B = 10A × 10B, we can work out log 2 + log 3 as follows:
10log 2 + log 3
= 10log 2 × 10log 3
= 2 × 3
= 6
Since 10log 2 + log 3 = 6, then the definition of logarithms gives us log 2 + log 3 = log 6.
In general, log(A) + log(B) = log(A × B).
This fact lets us use our knowledge of just a few logarithms to compute many others. For example, since 98 = 2 × 7 × 7, we can find log 98 by calculating log 2 + log 7 + log 7 ≈ 0.301 + 0.845 + 0.845 = 1.991. Thus, we can factor any integer N into its primes and compute log N by adding up the logarithms of those prime factors.
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